I tried to get the lighting feel as if sunlight was pouring in on a nice afternoon.

This view shows off the wood floor texturing, as well as the reflections off the ceiling lamps. I also happen to like how the shadows play out on the floor.

The oriental rug is an image map, but not the wood planks; they are an original texture. I wrote a small randomizer to vary the grain, color, etc. used on each adjacent plank. Not surprisingly, the floor takes the longest part to render.

The lamps were created with an original texture; they are an opaque white with a high reflective quality that still allows light to pass through, giving it an ambient glowing quality if the lamp is "on". (The light is "off" in this render).

I'm still not happy with the windows. They were originally going to be gothic arcs, but I ran out of time. The reflections in the window are still nice to look at, though.

The bookshelves make me very unhappy. I never could get the wood texturing to look real. I was originally going to fill the shelves, but ran out of time.

©Christina Villarruel