THE MAKING OF TOY STORY 1 AND 2
The Animation Process : A Closer Look
Introduction
In order to make these films, employees at Pixar used over
100 high powered computers (provided by Sun Microsystems) to create a cluster
where over 60 animators could work together. Each of the 20 workstations contained
at least 2 microprocessors, which allowed them to 'render' each of the 114,000
frames in the 79 minute movie.

Rendering
Rendering is the process in which lighting, texture, shading
etc. are corrected and applied to produce realistic images. Also, all the
data in the scene such as set, character movement, etc. are placed on to a
single frame of film. Pixar used their own groundbreaking RenderMan softwar
to do this. Combined with the computers that they received from Sun Microsystems,
Pixar created what is now known as the RenderFarm
RenderMan
Pixar's state-of-the-art RenderMan technology allows for the
scenes in Toy Story 1 and 2 to achieve their fluidity and smoothness, as the
technology uses 3D motion blur and other tools to create stunning depth-of-field.
RenderMan has been integrated with live action footage (in films such as The
Mummy) to create visual effects.
RenderFarm
The RenderFarm is comprised of 87 dual processor and 30 four-processor
Sun workstations, as well as one eight-processor stations. This allowed for
the execution of 16 billion instructions per minute. If they had used one
processor, it would have taken them a total of 43 years to make the movie
! Still, it was not quick process. The movie (which consists of 1500 shots
and 114, 000 frames) took approximately 800,000 computer hours to create.
Each frame used approximately 300 mega bytes of data, and took 2 to 13 hours
to create.